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41 lines
1.5 KiB
41 lines
1.5 KiB
//
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// AppDelegate.swift
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// SwiftUITodo
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//
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// Created by Suyeol Jeon on 03/06/2019.
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// Copyright © 2019 Suyeol Jeon. All rights reserved.
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//
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import UIKit
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@UIApplicationMain
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class AppDelegate: UIResponder, UIApplicationDelegate {
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func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
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// Override point for customization after application launch.
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return true
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}
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func applicationWillTerminate(_ application: UIApplication) {
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// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
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}
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// MARK: UISceneSession Lifecycle
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func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
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// Called when a new scene session is being created.
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// Use this method to select a configuration to create the new scene with.
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return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
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}
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func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
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// Called when the user discards a scene session.
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// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
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// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
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}
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}
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